Fruitarian Dev Vlog
A quick run-down of a few new features in Version 2.0 of Fruitarian.
View ArticleFree Indie Games!
I love indie games. I love free indie games as much as I love paying for indie games, the latter of which gives me the sense that I’m really helping a developer to grow and expand and that I’m...
View ArticleNotch’s Naches
Last summer, gameful.org posted a contest in which contestants crafted games about “naches.” When I was asked to do a Pecha Kucha for my Design Tools course at Full Sail, this is the presentation I...
View ArticleBehind the Scenes: The Robot and His Bird
For my Aesthetics and Immersion class last week, my classmates and I were tasked with taking a simple, abstract game concept and giving it a fully-realized aesthetic, including sound, music, and art....
View ArticleExperiences
This is an essay I wrote for my Game Industry class at Full Sail University. It is about a game designer’s relationship to experience, both as something needed and as something to create. I wrote...
View ArticleHelios Announcement and Presentation
This is the presentation for the game I’ll be working on for the next three months: Helios is really coming together! I’m serving as producer and as a level designer, though I’m sure I’ll wear a lot...
View ArticleTeam Helios Dev Blog Up and Running!
The website for our new game, Helios, is up and running over on Weebly. Check it out: Weebly is a pretty cool tool for website creation. I put this little site together in one night, and did most of...
View ArticleHelios Dev Blog — November 2nd, 2012
I started out the week by crafting this little NPC interaction prototype: The NPC interaction is all done in Kismet. A trigger starts the animations on the skeletal mesh in Matinee, and simultaneously...
View ArticleHelios Postmortem
Well, the end of an era has finally come. I’m graduating from Full Sail University. Helios, our Final Project game, will be available for free download from the game’s website shortly. In the...
View ArticleSafe Sex Revolution: The Games for Change Design Challenge
This year, the Games for Change Festival (partnered with Sex, Etc., an educational nonprofit) had its first open design competition. The goal was for designers to create a compelling game that would...
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